^论文字数:10348,页数:51 摘要 随着网络游戏市场的持续火爆,其最明显的负面影响----“网络游戏沉迷问题”已成为当前社会普遍关心的热点问题。2007年4月9日,新闻出版总署等八部委下发通知,从15日开始,在全国范围内强制推行网络游戏防沉迷系统。而这些网络游戏防沉迷系统主要由游戏生产商推出,因此每款游戏防沉迷系统只针对一款游戏,不能解决青少年玩多款游戏而拥有过多的游戏时间的问题。因此,有必要设计一种针对终端用户的游戏沉迷监控系统,以解决上述问题。 关键词:防沉迷,网络游戏,监控,劳逸结合 ABSTRACT With the continuing hot online game market, the most obvious negative impact on online game addicted ----" problem "has become a hot issue of common concern to society. April 9, 2007, Press and Publication Administration issued a notice by eight ministries and commissions, starting from 15, impose a nationwide network game fatigue system. These online game fatigue system launched mainly by the game manufacturer, so each game fatigue system only for a game to play variety of games can not solve the young people have too much of the game a matter of time. Therefore, it is necessary to design a game for the end-user monitoring system addicted to resolve the issue. Keywords: Anti-addiction, Online games, Monitoring,Work and rest
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Tags:关于 游戏 沉迷 系统 设计 实现 | 2011-06-01 08:03:41【返回顶部】 |